Grenade, shock I: 1: 130: 20 ft. Sounds to match up with every handheld weapon in the Starfinder Core Rulebook. Stellar Revelations. If a creature doesn’t have enough room to appear, it doesn’t. 178 Level 8; Price 1,340 Hands 1; Proficiency. Normally, the stun setting happens first, with a warning. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Max range on thrown weapons is 5 increments making the max range 50ft. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. 184. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. ) A shock grenade releases a pulse of electrical energy on impact. Starfinder Creature Index. Starfinder Core Rulebook p. So, let’s try to model that behavior, specifically for Starfinder. A Diminisher Grenade can reduce the duration of ongoing effects in an area, a Microbot Grenade creates. 31. [citation needed] Types Frag grenade. An entangled creature can attempt such a. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. A 20 foot square (I assume since it doesn't specify radius or diameter or shape) that provides concealment from anything that blocks line of site is what I assumed it was. Critical Hit Effects. A bit unrelated but, the shock Grenade is irrelevant— it would not go off / cause damage. Starfinder Core Rulebook p. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. The Sniper Rifle introduced in Dead Space 2, converted to be used in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. This manifestation functions similarly to solar weapon, except it deals 1d4 damage at 1st level. Unless otherwise indicated, activating or deactivating an item is a standard action. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Up to 19 grenades. 178 Level 4; Price 290 Hands 1; Proficiency Grenade Damage 1d12 E; Range 20 ft. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. 184. Grenades. In general, tempest shock weapons are the. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Specifically, about loot, grenades, and power armor. Various rifles are the most common type, though many types of longarms exist. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Stun. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. We've been dipping into Starfinder and I find myself playing a mechanic. The Unofficial Starfinder Subreddit. I really don't care how such things were handled in other games, Starfinder isn't those games. x2. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. laser rifle/shock caster. Beginner Box ; Rulebooks . So far i was positively impressed with most of the automation mechanism wich simplify my GM job. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Armor Class is divided into two categories: Energy Armor Class (EAC) and Kinetic Armor Class (KAC). You can slot an aeon stone into a weapon only if the weapon has an item level equal to or greater than the aeon. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. Character Themes. Option 2 is to do away with power armor entirely and switch over the mechs. A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. The setting has some restricted healing (mostly no mystic and limited hp healing), so that was why I bumped by con up a little at the expense of having a 14 dex, but I wonder if that is really necessary as well. While basic melee weapons deal less damage than more sophisticated weapons of the same item level, they have the advantage of not usually requiring power sources and operating under almost any conditions. 244 A standard action is usually the main action you take each round, other than movement. A decoupler grenade produces a dense cloud of dark nanites. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20. Price: 130. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. You can't do that with a launcher. Heaven’s Radiance. Screamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Third-Party Starfinder Products Starfinder. Think of it as a cheaper, slightly weaker computer interface. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Grenade, Pheromone. A character is proficient with shields if they have the Shield Proficiency feat. If your attack roll is a natural 20 and your attack total is equal to or greater than your target’s AC, your attack is a critical hit. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. 122 Level 3; Price 270 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenade, Shock (I–V) – Starjammer SRD. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. Summoned creatures treat you as their summoner. Bulk: L. Longarms are handheld, long-ranged weapons that must be held and operated with two hands. It is classified as an Asset Card. The Basics. Solar Flare Grenade. We can also look to Starfinder's cousin for help. A stickybomb grenade detonates with a splash of adhesive resin. Jul 4, 2019, 07:35 pm. Dead Space Weapon and Armor Conversion Index. Damage: 1d12 E. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. Wouldn’t 5 mk 3 frag grenades (level 8) be 5x8=40 which far. The grenade launcher as a seperate weapon works sort of like a revolver, six rotating chambers with a round in each, fire one and the next spins into firing position. ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. A character who chokes for 2 consecutive rounds. Source Starfinder Dead Suns Adventure Path pg. -2 weapon damage at low level is a lot of mitigation, and I've had it do a lot of work on my ww. A. Creatures that fail their save against a concussion grenade are knocked prone. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. ;. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. 5. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. Grenade Scrambler, Mk 4 Source Starfinder Armory pg. . This trap consists of several 5-foot-square trapdoors that open when a creature stands on one, dumping the victim down a 60-foot-long chute and into a 30-foot-by-30-foot trash compactor with a single locked exit in one corner. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. A slain scavenger slime, when properly harvested in treated glass vessels, yields up to 20 item levels’ worth of stickybomb grenades—so 2 stickybomb grenades III (each level 10), or 5 stickybomb grenades II (each level 4), and. (Grenade art from the public domain) Example: Starfinder Revised Grenades. Shock Weapons. Armor Source Starfinder Core Rulebook pg. Change Grips. Stock # SJG4471 * UPC 91037863768. Shields Source Character Operations Manual pg. Pew pew! Plus light and heavy conventional firearms too, in case you want to Pow pow as well! This SoundSet will appear by default in the Syrinscape Sci-Fi Player app. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. Whether you are skimming through space aboard a mercenary vessel, attending a diplomatic meeting on a space station, or descending to a planet's surface to explore, armor provides you with protection against. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Grenades in real life are used to flush an enemy using cover. Each grenade bounces as if its thrower had missed when throwing it. The Drift is a transitive plane that connects every point in the galaxy. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. g level 14 -2 to hit +7 to damage seems good but at level 2 -2 to hit +2 damage is not good. frag grenade II +12 (explode suffering the associated environmental. View flipping ebook version of Starfinder Core Rulebook published by Draconis Ferox on 2021-12-20. A grenade's listing on Table 7-7: Grenades shows its explosion radius. Concussive and shock wave versions also produce a jolt. Ability Scores Character Advancement Health and Resolve Alignment. The iconic blasters, traditional and ancient slugthrowers, launchers, grenades and more exotic weapons. Bulk: L. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Creatures in the affected area can. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant. With a gunner's harness accessory you could even full attack at only a -2 DC penalty on both effects, and you could mix them up, trying to both entangle and blind on the same round for a total cost of 890 credits. 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20 ft. , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. September 04, 2023 02:28. so no matter how unrealistic, Grenades can never trigger other Grenades, just for rules balance purposes. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Some weapons (such as. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. Improved Explosives. You might have to squint a little, but usually there’s a slight resemblance of the original character in the final product. Source Starfinder Core Rulebook pg. 44 Level 14; Price 75,000 Hands 1; Proficiency Basic Melee Damage 4d6 E; Critical Stunned Bulk 1; Special Nonlethal, powered (capacity 100, usage 4), professional (farmer) Electric Prod, Tempest Source Starfinder #34: We’re No Heroes pg. Shock Grenade Chewbacca throws a grenade which can be broken into a cluster of smaller missiles which electrocute enemies they hit. Apply any other attack modifiers, such as a penalty for range (pg 245). 39. 44 Level 18; Price 385,000 Hands 1; Proficiency Basic MeleeSite Owner: Rose-Winds LLC (Blake Davis)Shock Weapons. Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg. All the preparation is done for you and every sound you'll need is right at your fingertips. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Capacity: Drawn Bulk: L Special: Explode (stunned 1 round [Fortitude negates], 20 ft. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. Disruption Grenade, Temporal SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. Shock Weapons. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Level: 2. As i played i listed some missing function wich could make my GM life even easier (mainly by not making me interacting. total result of your attack roll meets or exceeds the target’s. Improved Explosives. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. 412. Drawn: L. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. etc. 244. ft. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. For the Love of Grenades. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. Price: 130. A new and rather unique Starship Troopers Arachnid for use in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. This bundle includes every product ever released by d20pfsrd. 196From Starfinder Player's Guide p. STARFINDER ADVENTURES The volumes of the Starfinder Adventure Path: Fly Free or Die can be played to gain specific benefits for the Starfinder Society SANCTIONED CONTENT KEY Organized Play campaign. Range: 20 ft. Starfinder Core Rulebook p. The galaxy's inhabitants traverse the Drift as a form of faster-than-light travel. Up to 19 grenades. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. 184. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. Special: Explode (1d8 E, 15 ft. 29 Level 9; Price 2000 Hands —; Bulk — Description A short-circuit grenade emits a powerful electrical signal on impact. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. )Smoke Grenades seem really really strong. Advancing: 6: When you defeat a foe, a weapon with the advancing fusion draws you further into the fray. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. Source Starfinder Core Rulebook pg. TheSmilingBandit. Usually offers a lower EAC, but a higher KAC. Bulk: L. 4 575 00389F34The Unofficial Starfinder Subreddit. The basic concept is that the product is a double-sided pad that can be written on with a wet or dry erase marker. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. 0 coins. Capacity: Drawn. This typically isn’t enough water to damage computers or other electronic or technological items. 271. If you're blowing up your own weapons you'll probably be messing up WBL pretty bad. Grenades are thrown weapons that detonate in an explosive radius when they. With purple skin and white hair, drow are physically beautiful but merciless. If you do so, the grenade’s Reflex save DC is increased by 2. And you ironically don't need proficiency in grenades to use the. 181) say anything with the 'Explode' property targets a grid intersection. Weapon Fusions. , 10 ft. Regular rules for a grenade apply on a miss here. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. All Energy Explosives in Starfield Weapon Damage Mass Value Item ID Cryo Mine: PHYS 1 ENGY 35 0. Grenade saving throws. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. Melee Weapons [] Modern vibro-blades, traditional knives and swords, stun batons, gloves, and even whips. 218. The computer and its systems are encased in armored and energy-resistant shells. Or is the reflex save it and there is only one check for seeing if you take the special effect. where all four party members do easy full attacks with. Improved Incendiary. Fragmentation grenades have their damage increased by +1 per dice. X1. ; Critical — Capacity drawn. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover,. X1. The computer’s hardness increases by 10, and it gains a +8 bonus to saving throws against energy attacks and effects that specifically target computers or electronic systems. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages the. You gain specialization in that weapon type, which means you. An effect’s range indicates how far from you it can reach. 772 posts. The Starfinder Armory is finally here. Shock Pad. ] Ysoki - Cheek Pouches, Starfinder SRD. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade's blast radius with the spell. ) are sold preloaded. 5. and you really dont want to see them?I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. ) As an example, the Mk1 Shock Grenade is a level 1 item costing 130 credits that deals 1d8 damage; the Elite Mk1 Shock Grenade would also be a level 1 item but would cost 260 credits and deal 2d8 damage. If I had known that grenades weren’t the best I would’ve gone with the shock and awe one, but free grenades sounded too cool to pass up. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. Demoralizing is helpful for explode weapons, if you use those. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex. Advanced melee weapons require a degree of training and skill to use properly. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Stellar revelations require you to have a minimum level, and are organized accordingly. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Fields of Study; Theorems; Envoy. Odd. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. The problem isn't one grenade, its eight grenades, per round. Perfect infantry weapon. In Pathfinder, splash weapons cannot critically hit except for the. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. Benefit: Choose two skills. 191. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. No matter what level your character is, there’s a weapon at just the level they want in the Starfarer’s Arsenal!<o:p></o:p>. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. 5 item Lv)+Dex] as oppose to the grenade [10+(. Bulk L. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. Summoned creatures treat you as their summoner. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. ) EMP Grenade: Deals 5d6 points of electricity damage to robots and electronic-based gear, half damage to cyborgs and androids, and no damage to other creatures. February 2019. Which of. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. Drawn L Explode (blinded 1d6 rounds, 15 ft. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. Special: Explode (1d8 E, 15 ft. Source Starfinder #35: Merchants of the Void pg. 122 Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20. 178 Level 1; Price 80 Hands 1; Proficiency. Starfinder Adventure Path #05: The Thirteenth Gate (Dead Suns 5 of 6) p. View flipping ebook version of Starfinder Alien Archive published by Draconis Ferox on 2021-08-18. )For throwing grenades at a target intersection you must hit an AC of 5. Both have a 15ft explosion radius and offer saves for half damage. The grenade was one of a number of ad hoc anti-tank weapons developed for use by the British Army and Home Guard after the loss of many anti-tank guns in France after. Regardless of how it plays out, combat follows this sequence. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. ; Critical — Capacity Drawn. Thasphalt Grenade, II Source Drift Crisis pg. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. It also increases the blast radius and can combine the damage of multiple grenades into one attack. The threat of them is generally represented not by them killing main characters, but by forcing characters to take them seriously and possible shake off effects of shock and awe. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately. Grenades are single-use weapons that are destroyed when used. Suggested Retail Price $29. Log In Sign Up. Prerequisites: Dex 11, proficiency with grenades. Fragmentation grenades have their damage increased by +1 per dice. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Shock grid 1. Starfinder Core Rulebook p. Otherwise you could make super Grenades by just tossing one at a backpack full of others. 1 Answer Sorted by: 3 From Starfinder Player's Guide p. 39 Level 10; Price 2,900 Hands 1; Proficiency. Casting a spell with spell grenade uses the spell's standard casting time, and throwing the spell grenade is a standard action. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. Benefit (s): The save DC of any grenade you use is increased by 1. Edit : Just an intersting fact that isn't immediately obvious. Apply any other attack modifiers, such as a penalty for range (pg 245). 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. These doubles make it difficult for enemies to precisely locate and attack you. Yeah they may have some slightly differing damage types but its all been her. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Benefit: As a full action, you can draw a grenade and make a ranged attack with it. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs,. The Basics; Ability Scores. Source Starfinder Core Rulebook pg. Shock Grenade, Mk 2. ) Smoke Grenade: 15: 20 + (Strength mod (Minimum 0) x 10) Explode (fog cloud 1 minute, 20 ft. Although many corporations produce a variety of weapons, some are known for product lines featuring. . Grenade Scrambler, Mk 1 Source Starfinder Armory pg.